3d modelling / sculpting
3D modeling & photorealistic rendering of a bedroom scene.
Software used:
- 3Ds Max 2014 (Vray plugin)
- Marvelous Designer 4 (Cloth Simulation)
- Photoshop CC (texture editing & generation)
Software used:
- 3Ds Max 2014 (Vray plugin)
- Marvelous Designer 4 (Cloth Simulation)
- Photoshop CC (texture editing & generation)
Clean-up, Sculpt details, Patch up textures, Polish, UV Mapping & Decimating 3D generated meshes from Agisoft Photoscan using ZBrush, for the purpose of 3D printing into desktop figurines.
Software used:
- ZBrush 4R7 P3
Software used:
- ZBrush 4R7 P3
Ivan by 000sulaiman000 on Sketchfab
Eugene by 000sulaiman000 on Sketchfab
Puay Hua by 000sulaiman000 on Sketchfab
Aiko by 000sulaiman000 on Sketchfab
A hard surface practice for zbrush.
Softwares used:
- Zbrush 4R6
- Keyshot 4
Duration from start to finish: Approx~ 4 days
Softwares used:
- Zbrush 4R6
- Keyshot 4
Duration from start to finish: Approx~ 4 days
Softwares used:
- Zbrush 4R6 - Keyshot 4 Duration from start to finish: Approx~ 3 days |
Softwares used:
- Zbrush 4R6 - Keyshot 4 Duration from start to finish: Approx~ 1 day |
- 3D male character (Sculppted and polypainted in ZBrush
- Lamborghini Reventon modelled in Autodesk Maya Duration from start to finish: Approx~ 2 weeks |
Softwares used:
- Autodesk Maya - Adobe Photoshop Rendered using Mental Ray plugin. Duration from start to finish: Approx~ 1 week |
My 2nd attempt at 3D car modelling after the unfinished Audi TT Model.
Softwares used: - Autodesk Maya - Adobe Photoshop Rendered using Mental Ray plugin. Duration from start to finish: Approx~ 5 days |
3D modelling and renders for visualisation of an installation for a client.
Softwares used: - Autodesk Maya Rendered using Mental Ray plugin. Duration from start to finish: Approx~ 3 days |
Zbrush cartoon frog visualisation from storyboarding assignment.
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Some old works compiled together.
01. Desert Eagle gun (Maya) 02. Unfinished Audi TT 3D car (Maya) 03. Gears (Maya, Depth of field study) 04. Mental ray renders from "Cookie Lover" (Maya, Animation Short) 05. Pool balls (Maya Mental Ray HDRI) 06. Car Tyre (Maya Mental Ray HDRI) 07. "Tigger" from winnie the pooh cartoon, Plush toy Sculpt (ZBrush) 08. Angler Fish Sculpt (ZBrush 2.0) 09. Head Sculpt (ZBrush 2.0) 10. Dining table set (Maya, Mental Ray HDRI) 11. Dining Leather Chair (Maya) 12. F-22 plane (Maya) 13. Spaceship (Maya) 14. T-rex head (Maya) |
A stylized chandelier made to fit a location (Marina Bay Sands Hotel Lobby, Singapore) with renders with and without the item. (Not an actual project, just an assignment)
Softwares used: - Autodesk Maya - Adobe Photoshop Rendered using Mental Ray plugin. Duration from start to finish: Approx~ 2 days |
I played my part as a visual artist and made game assets and weapons for a First Person Shooter (FPS) game during the 30 hour Codathon event.
Softwares used: - Autodesk Maya - Adobe Photoshop Rendered using Mental Ray plugin. Duration from start to finish: Approx~ 30 hours |
3D modelling and terrain map texturing for Nanyang Polytechnic Final Year Project.
Click here for the Game Demo Video link Softwares used: - Autodesk Maya - Adobe Photoshop Screenshots are from the game demo running under Ogre3D Game Engine. Duration from start to finish: Approx~ 2.5 months |
3D modelling of robot and arm servos (in parts) for assembly in a virtual simulated environment with added controls via scripting.
Click here for the Game Demo Video link Softwares used: - Autodesk Maya - Adobe Photoshop - Unreal Tournament 2004 Level Editor Duration from start to finish: Approx~ 3 months |